Country Traditions
In Magna Mundi Country Traditions can be seen as the cornerstones of a country interests and influences. They act as powerful and influent modifiers that give a particular flavor to each country and help the player customize it to his own play style. There are 40 different traditions available, and given some special limitations, they can be combined however you desire, as long as your knowledge level supports the addition of new traditions.

Tradition Categories
There are five categories of traditions
- Land,
- Colonial
- Naval
- State
- Culture/Religion
Each category has a specialized tradition that is even more powerful and that can only be attained if 4 Traditions from the same category have been previously picked. Whether sacrificing general benefits for specialized benefits is worth it will depend on the circumstances and goals you have during each game.
Changing Country Traditions Previously Picked
In Magna Mundi, Country Traditions are not a disposable tool to be swapped at the whims of the player and without serious consequences. This means that swapping country traditions will cause serious problems in the country, while your entire social structure is trying to adapt to a new paradigm and a shift in ethos. The instability will probably last more than a decade, approaching two in many cases and its consequences range from a continual loss of stability, to several side effects, which go from lower merchant effectiveness to a poor disposition to fight, or many others. At worst, it may lead to a civil war.
With such a radical decision, it must be noted the Administrative skill of the ruler will greatly influence the whole endeavor. So, the players are well advised to wait for an administrative genius before changing a Country Tradition. Consequences can be minimized this way.
To mitigate these consequences, a player may elect to spend gold or favours through all the social classes of the country in a wide number of situations. This increases the probabilities of assimilation quicker and softens the consequences of such radical action.
Please understand that throwing all the money in the world at the problem and having a great administrative ruler does not necessarily prevent the more unpalatable consequences of changing a Country Tradition. But It definitely improves your chances. Conversely, swapping a Country Tradition while an halfwit is in charge of the country does not guarantee grave consequences. The potential for disaster is however, much bigger…

List of Traditions
(underlined the Specialized Tradition)
Land Traditions
- Professional Leadership
- Engineer Companies
- Expanded Companies
- Trained Regiments
- Elite Regiments
- Conscription
- Superior Organization
- Army Supremacy
Naval Traditions
- Master Shipbuilding
- Seafaring Tradition
- Naval Fighting Instruction
- Modular Shipbuilding
- Commerce Raiders
- Experienced Mariners
- Oceanic Navigation
- Naval Supremacy
Colonial Traditions
- Fortune Seekers
- Pioneers
- Colonial Establishment
- Dedicated Colonial Administration
- Trade Acumen
- Daring Traders
- Guild Privileges
- Mass Exploration and Colonization
State and Business Traditions
- Bill of Rights
- Civil Service
- Cabinet
- Espionage
- Central Bank
- Internal Security
- National Trade Policy
- Republican Ideals
Culture Traditions
- Mandatory Religious Services
- Religious Dogmatism
- Divine Dominance
- Humanist Tolerance
- Artistic Patronage
- Ecumenism
- Revolutionary Ideals
- Scientific Revolution