Interview With Zeitgeist where he explains several design elements, specially land combat
The Game a Year into Development
Ubik explains how the game development progresses and broadly talks about the game design
GamesReactor Interview
Ubik chats about several aspects of developing a new game with journalist Bengt Lemne, explains how the project reached the professional stage and still talks a bit about the map.
The General Announcement of the Game
Ubik explains what are the team's objectives, broad design approach and what the players may expect from Magna Mundi